Brink (Xbox360, PS3, PC) *Sigh* I really, really wanted to like Brink. Really I did. But Brink makes it so hard. On the surface everything seems so perfect, but the more you play, the more things you find to dislike. And the things you do like somehow becomes less likable.
Brink comes from Slash Damage, the same people that brought us Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, both excellent online shooters from 2003 and 2007. Both games were class-based and objective focused, which basically meant that combat between teams tended to be concentrated on very specific portions of the map. Herding all the players to specific points meant playing solo was counter-productive and good team work was tantamount to victory. Brink has been created to provide a very similar experience, but with much cooler premise and design aesthetic…
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