When I play good mobile games like Fleet of One (FOO), available for now on iTunes for US$1.99, something happens to me. It’s like, this black pit I call a heart starts to beat again.
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Gaming is personal and everything we play either hits an emotional chord in us, or makes us back off in disgust. There’s no middle-ground, there’s no “sure, I’ll just play this to waste some time”.
No, you’d just be fooling yourself. We play games to expand our vast library of mental fun that’s been built up over the years and decades. We play looking for that perfect experience, that one moment inside a game that defines it as a must-have title. FOO, developed by South African-based Polymorph Studios is that game, filled with perfect moments from start to finish. One problem though, it’s bastard hard.
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