Games are an extremely potent and immersive means of conveying stories. Lately, it rings more true than ever. A lot of the latest AAA titles manage to achieve a decent balance between mind-blowing action and a captivating, in-depth storyline. But there is a new world unfolding within the gaming industry, a world where the story is king and the game play is nothing but a medium of experiencing this tale. Two games have been born from this world, Gone Home and The Stanley Parable. One gives a dramatic and emotional look into another person’s life, the other is a pleasantly odd mixture of the humorous and unusual.
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