‘Bloodborne’ first impressions: you died

“Run away, man!” I shouted at the controller as it was callously ignoring my panicked button mashing.

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Finding the first monster after a mere two minutes of game play is unnerving, and something that you just don’t see in mass-appeal AAA games often. Begin easy, frolic with the gamer hand-in-hand until another deus ex machina joins the party for intermittent words of wisdom — that’s the usual formula. Gaming has really become a bit of a nanny sport, but From Software‘s Bloodborne tells this unwanted tradition to sod off quite emphatically.

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