If you thought survival games were boring, think again. Wiehahn navigates the treacherous island world of Stranded Deep with the finesse of Daniel Defoe. This is the final article in a two-part series.
No ad to show here.
Read more: ‘Stranded Deep’ narrative review, part one: scavenge, discover, survive
A few days ago I was sitting comfortably at home, hypnotized by the television that was filling my mind with exploding cars and the latest celebrity scandals. It was not much of a life but I was safe and well-fed.
Read more on Gearburn.