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‘Fleet of One’ interview: hardcore shooting from an indie dream team

There’s something special about Fleet of One (reviewed here), a rhythm that makes it appealing once the controls have been mastered. This Android (soon) and iOS shooter is the bees knees and it’s been made by a pretty talented team who we spent a fair amount of time with.

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We’ve been digging into South African game developers. There’s a wealth of talent and, thanks to the rapid uptake of smartphones in SA, developers are now finding a larger audience to pawn their trade too. Fleet of One is one of the most confident games yet, and blends eighties arcade shooting into a rhythmic title that equals if not beats those maddeningly difficult Japanese shooters. We chatted to Colin Payne of Polymorph and his crew.

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