In an interview with Gameinformer, Quantum Break lead designer Greg Louden stated the game’s live action episodes planned alongside the game won’t be included with the title.
The video sequences adapt to player choices, which required developer Remedy Entertainment to film multiple versions of the same video. Due to this product design, the videos would need to either be streamed or downloaded, thus the gamer will require an internet connection.
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“I can’t give you an exact size, but it is big, so we wanted to create this high-quality game experience and use all the disc space to maximize the visual effects qualities of the animations and all that stuff. So for us, it was kind of like a natural choice,” he says in the interview.
Louden explains that product consisted of filming 40 different versions of the show. According to him, had Remedy Entertainment filmed one show, it would have been possible to include all of the content with the game.
“Then combined with that, the show length can change based on your decisions because some episodes are longer as a result and some episodes are shorter. It basically evolves and that’s why we needed to stream it.”
Read more: Quantum Break receiving PC release, Xbox One bundles, free Alan Wake games
Xbox One players will have the option of either streaming the videos or downloading them to the console; PC players will only be allowed to stream the content.
The PC edition will also offer videos up to 4K in resolution, which will add a substantial size to bandwidth usage.
Quantum Break is expected on 5 April in South Africa. All Xbox One pre-orders will include a digital copy of Alan Wake and Alan Wake’s American Nightmare.