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Graphics over gameplay: can ‘Beyond’ creator David Cage innovate?
David Cage is talented. He works as a musician, writer and video game designer but is best known for being the founder of the game development studio, Quantic Dream, which has brought us some remarkable titles such as Heavy Rain and The Nomad Soul. Added to that list is Beyond, Cage’s last game which was in many reviewers opinions and ours, a bland game that placed graphics over engaging gameplay. Cage is possibly the most interesting modern-day game developer, but can he now use the Xbox One and PS4 to create games that not only look good, but play well?
Qauntic Dream’s describes its titles as “interactive movies” rather than games as the company feels that most games follow the same recipe. And it wants to place the player into a position of power where they take part in a struggle between good and evil. “There are so many other stories to tell, so many other emotions to trigger. This is a fantastic new medium, we can do much more than we currently do with it.” says Cage in an article where he claims that he is “fed up with modern-day shooters,” and “the same things.” Why then, did his last game have very little in the way of gameplay innovation, much like the shooters he lambastes?
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