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‘Code Name: STEAM’ review: Steampunk chess
I’ve never been one for turn-based combat. Sure, in some games that require the mental agility of a well-read grasshopper, it can be a hoot but most of the time, these games are slow and laborious.
In a world where instant gratification often outweights hard grafting, it’s easy to pan a game that doesn’t really give you what you want when you want it, but Code Name: STEAM (stylised as S.T.E.A.M.) is a bit of a mixed bag really.
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