Halo 4 multiplayer is more of the same, but you’ll play it anyway

Right in the kisser

It’s a hard truth. No matter how much you change the nature of Halo, it’ll always remain the same. We got hands-on with the Halo 4 and here’s what we think:

It’s the exactly how you remember it

No fooling, this is Halo: Reach with a hot level of cosmetic sheen. We played it on an enormous screen though, so chances are that we were blinded by the 80-inch hotness. But in our opinion, 343 Studios, the developers tied to Halo 4, aren’t taking any chances. Same graphics, same sounds, same old Halo. We played on a space-station level which was about as cliché as it gets for a Halo series. Ramp pads, floating glass ceilings, dead-ends for quick kills, it’s Halo baby.

Ultra-Modern Warfare

Call of Duty: Modern Warfare heavily influences the inner workings of Halo 4. There’s “proper” weapon load-outs now. When you die, press “Y” and select a new weapon set. It’s quick, it works and it’s ripped straight from MOD and Battlefield. It’s miles better than Halo: Reaches power-ups. Oh and when you did, your weapon load-out is pointed out for everyone to see. Handy.

It’s more hectic than it’s ever been

Here’s the thing though. NO matter how familiar Halo 4 feels, it’s the fastest Halo yet. The action was literally being played out at twice the speed of a normal Halo death match. We hated the treacle feeling of Halo 3 and Halo: Reach. Halo 4 is faster and that’s better, right?

Halo 4 is set for a December 2012 release.

[Image credit]

Steven Norris: grumpy curmudgeon
More

News

Sign up to our newsletter to get the latest in digital insights. sign up

Welcome to Memeburn

Sign up to our newsletter to get the latest in digital insights.