Halo 4 multiplayer is more of the same, but you’ll play it anyway

Right in the kisser

It’s a hard truth. No matter how much you change the nature of Halo, it’ll always remain the same. We got hands-on with the Halo 4 and here’s what we think:

It’s the exactly how you remember it

No fooling, this is Halo: Reach with a hot level of cosmetic sheen. We played it on an enormous screen though, so chances are that we were blinded by the 80-inch hotness. But in our opinion, 343 Studios, the developers tied to Halo 4, aren’t taking any chances. Same graphics, same sounds, same old Halo. We played on a space-station level which was about as cliché as it gets for a Halo series. Ramp pads, floating glass ceilings, dead-ends for quick kills, it’s Halo baby.

Ultra-Modern Warfare

Call of Duty: Modern Warfare heavily influences the inner workings of Halo 4. There’s “proper” weapon load-outs now. When you die, press “Y” and select a new weapon set. It’s quick, it works and it’s ripped straight from MOD and Battlefield. It’s miles better than Halo: Reaches power-ups. Oh and when you did, your weapon load-out is pointed out for everyone to see. Handy.

It’s more hectic than it’s ever been

Here’s the thing though. NO matter how familiar Halo 4 feels, it’s the fastest Halo yet. The action was literally being played out at twice the speed of a normal Halo death match. We hated the treacle feeling of Halo 3 and Halo: Reach. Halo 4 is faster and that’s better, right?

Halo 4 is set for a December 2012 release.

[Image credit]

Steven Norris: grumpy curmudgeon


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