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The CES 2013 announcement of the Nvidia Project Shield means that PC games finally have a dedicated handheld system, and the idea isn’t completely ridiculous.
Okay, the controller-based design is a little out there at first glance. But flipping open the screen’s protective lid and picking up the gamepad feels natural. It’s akin to holding an Xbox 360 controller.
There are four individually colored face buttons in the same upper-right quadrant, and four shoulder buttons on top.
In fact, the only difference between the Project Shield controller layout and the Xbox 360 controller is the placement of the analog stick and D-Pad. Nvidia reversed the two.
In the end,PS3gamers will feel right at home with this side-by-side dual analog orientation, while Xbox players will be accustomed to the overall body of Project Shield.
Nvidia controller interface
Besides the short-lived Hip Interactive Screen Pad Controller from a decade ago, this is the first screen-mounted controller that is getting a big push from a third-party company.
Its 5-inch touchscreen is 720p, and even though everyone’s focus is on the gamepad, there is multitouch in the 294 dpi retinal screen too.
Having the option to utilize the touchscreen for menus while always being able to take advantage of the controller’s buttons for just about everything else is extremely convenient.
The Nvidia also packed a powerful set of speakers into the top of the controller portion of Project Shield. It’s twice the low-frequency output of high-end laptops.
Nvidia launch games and apps
One of the best parts of the Nvidia Project Shield is the fact that its launch games are familiar – it’s everything you can already own on the PC, Steam, Google Play, and Nvidia’s own TegraZone store.
PC and Steam games can be streamed to the device through WiFi so long as the PC running the games is packing an Nvidia GeForce GTX GPU.
As a result, all of the usual suspects were on hand to play, including Call of Duty: Black Ops 2 and Need for Speed: Most Wanted, and they streamed to the device flawlessly without lag.
TegraZone games and Google Play apps, meanwhile, can be downloaded directly to Project Shield device. Nvidia, being as open as possible, isn’t gimping this version of the Android OS – it’s running a pure Jelly Bean 4.2.
All of this means that Project Shield will have the biggest launch lineup for any handheld gaming system ever built. You can’t beat the countless PC games, more than 18,000 Steam games, and 675,000-plus Google Play games and apps.
Project Shield Battery Life
Battery life is always a bone of contention when it comes to handhelds, but Nvidia thinks that it can pull off an impressive 20-plus hours from the Project Shield when streaming.
That’s because all of the processing power is being handled by the GeForce GTX GPU-equipped PC. Project Shield’s hardware, meanwhile, uses energy-saving PRISM 2 technology and a battery-saver core to lengthen that charge time.
Essentially, Nvidia is doing what Netflix and OnLive have done for users – having all of the major resources handled in another location and using WiFi bandwidth to offload the heavy-duty processing.
PC handheld in the home
Of course, the PC and Steam games need to be running on the computer to stream to a Project Shield. This means that the device’s handheld capabilities are pretty much limited to the home.
With the exception of taking a gaming laptop with you to a location that has WiFi, this kind of negates most of the handheld gaming aspects outside of Google Play and TegraZone titles.
Nvidia did make it possible to boot up a game via the handheld thankfully. You won’t have to run to the computer each time you want to load a new game.
Nvidia tech specs
Under Project Shield’s gamepad exterior lies an Nvidia Tegra 4 processor, which has a 72-core GeForce GPU. This is also the first quad-core application of ARM’s most advanced CPU core, the Cortex A-15.
All of this translated beautiful graphics that maintained snappy movements and lag-free gameplay during tests.
Beyond the Tegra 4 processor, Nvidia wasn’t ready to talk about the disk capacity that the device will have in the future. In fact, the company wasn’t even willing to divulge the storage being employed by the current prototype.
On disk capacity, all that Nvidia has confirmed is that there will be a MicroSD card slot for expandable storage.
Other ports include a micro USB port, a headphone jack and a HDMI port for easy video output to a big screen. Nvidia, working closely with Valve, ensured that Project Shield would take advantage of Steam’s Big Picture Mode.
Project Shield release date coming up, price unknown
For just announcing it at CES 2013, Nvidia sure has an ambitious Project Shield release window. The company plans to launch the device in Q2 2013.
This is possible because the powerful, but efficient Tegra 4 processor is ready to go and all of the launch games are spoken for through services like Steam, Google Play, and TegraZone.
One thing that Nvidia still needs to decide on, and quickly, is the Project Shield price. So far, the company has remained tight-lipped on how much it will cost in that April through June release date window.
Even without a set price, Nvidia is already setting its sights high for Project Shield. In addition to trying to sway gamers who have become bored with the Nintendo 3DS and PlayStation Vita, it’s going after the broader smartphone and tablet gaming market, too.
Nvidia said that it created Project Shield to do for games what the iPod and Kindle have done for music and books. As long as it’s priced right, Project Shield may just have the hardware to back up that statement.
Article from Techradar.com and is published with permissions