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Update: 90% of No Man’s Sky’s PlayStation 4 issues fixed thus far
Update, 24 August 2016, 11.30am: Hello Games has taken to its Twitter account to finally explain the mass of No Man’s Sky updates that have hit the PlayStation 4 this week.
The British developer explains that PlayStation 4 crash dumps — sent to the developer whenever the title blue screens the console — have helped it solve some 87% of reported issues with patches 1.05 and 1.06.
If a PS4 crashes, it sends us a crash dump. Over the last week since the game came out we categorised and fixed these in order of priority.
— Hello Games (@hellogames) August 24, 2016
“This has been incredibly useful, and allows us to know exactly how many people are affected,” the developer added in another tweet.
Patch 1.04 fixes 75% of crash issues for PS4 was released Friday. Patch 1.05 fixes 87% of crash issues for PS4 was released Sunday
— Hello Games (@hellogames) August 24, 2016
Patch 1.06 fixes 90% of crash issues for PS4 is in testing and will release this week
— Hello Games (@hellogames) August 24, 2016
Hello Games added that it “obviously won’t stop until these issues are 100% resolved”, so expect a few more patches in the coming weeks.
Original article: British indie developer Hello Games has a knack for folding its games into ridiculously tiny packages, but we had no idea that it extends to patches as well. At 35MB, No Man’s Sky‘s latest patch on the PlayStation 4 might be the smallest we’ll see all year.
Pushed through to Sony‘s console late Sunday, the update seemingly addresses bugs on the platform. What that means is anyone’s guess really, because Hello Games has yet to issue a No Man’s Sky change log for the console.
This latest patch, marked as version 1.05, comes just a few days after the larger 800MB version 1.04. Some PlayStation 4 gamers are also reporting that the download is 820MB, and not 35MB, even with previous patches installed. It’s really anyone’s guess what the reason for that is.
On PC at least, things are a bit more simple. You can see the full list of patch notes over on Hello Games’ Steam page, or see “patch 3’s” notes below.
No Man’s Sky: Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.Crash fixes for next three most commonly reported issues:
– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).Overall these fixes should remedy around 70% of our current support requests. We’re working on the next 30% right now. If you are still experiencing issues please do mail support@hellogames.co.uk.
Whatever the case, and whatever the fixes are on PlayStation 4, it’s at least comforting for gamers to see that Hello Games is committed to bettering No Man’s Sky.