Twitch has provided an update on a security leak it experienced earlier this month, confirming it did not expose users’ login credentials. In a…
Paul Crocker, lead narrative designer for Batman: Arkham City, sat down with Gearburn.com to discuss the deep, dark storyline of the latest smash release in the franchise and the challenges of bringing a driven but tormented superhero into the game environment.
UPDATE Tweet:, “Brand new DLC coming December 20th with all new Batcave. Joker’s carnival and the iceberg lounge also available to download then!”
Ryan Gordon: As the story arc is different from the mainstream media version of Batman, do you find you can be more creative with the character?
Paul Crocker: Creativity is a weird thing, because we can be creative — but if we were too creative then it wouldn’t be Batman. We like to take what is the core Batman experience and put him in new places where he still responds as Batman. We wouldn’t do this, but if there was Batman on the moon he would react as Batman would and resonate as Batman should. The authenticity that Mark Hamill and Kevin Conroy’s voices add to the game is spot on. We are very lucky to have actors of this calibre.