Dark Souls II to get trilogy of pain with ‘Lost Crowns’ trilogy DLC

From Software’s difficult Dark Souls II gains a trilogy of new content when the Lost Crowns DLC launches for PS3, Xbox 360 and PC from July 22 2014. Along with the exciting yet upsetting news (see below), From Software drops a brand new launch trailer for what is sure to be another tough-as-nails experience.

The Lost Crowns DLC was announced on From’s official Facebook page and promises new enemies, challenges and bosses to slay.

Three new DLC chapters known as The Lost Crowns trilogy will take you through entirely original areas to face a slew of unknown enemies, overcome diabolic challenges, and take-on fearsome bosses.
– DLC of Crown of the Sunken King will be available in Europe and Australasia on July, 22, 2014 for PC and Xbox / July 23 for PlayStation 3
– DLC of Crown of the Old Iron King is scheduled for August 26, 2014 for PC and Xbox / August 27 for PlayStation 3
– DLC of Crown of the Ivory King will conclude the trilogy on September 23, 2014 for PC and Xbox / September 24 for PlayStation 3.

A Season Pass program is also available for the entire The Lost Crowns trilogy via Steam for PC and PlayStation Network for PS3 from today.

Crown of the Sunken King, the first chapter in the trilogy, sends you on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern.

It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Players that seek adversity and glory will be rewarded with a crown that holds the strength of lords from times long past.


Why this makes us sad, but not sad

One sour point is that fans were promised a complete Dark Souls II package by game producer Takeshi Miyazoe, who in essence couldn’t live up to what he stated earlier this year. “For Dark Souls II, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one.”

While Dark Souls II couldn’t best the beautifully painful experience of Dark Souls, it was at least thought that fans wouldn’t have to drop any extra cash to receive the full experience.

Steven Norris: grumpy curmudgeon


Sign up to our newsletter to get the latest in digital insights. sign up

Welcome to Memeburn

Sign up to our newsletter to get the latest in digital insights.