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Update: HTC has also announced the PC specifications needed to power the Vive VR.
The recommended GPUs include Nvidia’s GTX 970 or AMD’s Radeon R9 290. The CPU recommended is the Intel Core i5-4590 or the AMD FX 8350. RAM is pegged at 4GB, while ports required include an HDMI 1.4, DisplayPort 1.2 and one USB 2.0 port. Windows 7 with SP1 installed is also recommended.
It’s zero-day at MWC 2016, and that means companies going tooth and nail to outdo one another before the gates officially open. And although HTC hasn’t a smartphone on display (or at least initially), the company has announced that its Vive VR headset will retail for US$799.
That’s around US$200 more than the Oculus Rift, which itself was panned for being rather expensive.
HTC’s joint venture with gaming giant Valve has resulted in the Vive VR, and is probably the most likely adversary to the Oculus Rift.
The Vive VR will also come with two wireless controllers providing haptic feedback as well. There are also two games offered initially.
Rather interestingly, HTC is also thinking about the Vive VR practicality beyond VR. Vive Phone Services is the result, and allows users to take calls, read messages and do other mundane phone things without removing the Vive. It might sound trivial, but it does improve the VR headset’s usefulness.
The device will go on pre-order from 29 February and will begin shipping April 2016.