Puppeteer review: behind the curtain

Puppeteer

Puppeteer

I have a deep and abiding love for Monty Python. You might not immediately see the relevance of this statement, but let me put it in context. Monty Python, or rather the animator Terry Gilliam, played with the viewer’s sense of the theatrical, by setting up a stage on which the 2D cutout characters performed for the audience.

Puppeteer, which I was lucky enough to have a one-on-one with at E3, is a wonderful example of a similar theatrical sensibility. Developed by SCE Japan Studio, the entire game is set within the boundaries of the stage, red velvet (or at least velvet textured) curtains, props and all. It’s not without its faults but on the whole it’s charming, eccentric and has an excess of personality.

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