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Thief review: pilfered problems
When the original Thief arrived on PCs in 1998 it was something of a revelation. Understated yet involved, quiet yet resonant, you were Garrett the master thief. The world you explored was oozing in atmosphere and informed by rich mythology. You had water arrows to extinguish flickering candelight from afar, moss arrows to quieten your step and a sword lest you came face to face with a guard. It was simply made, but beautifully conceived, and the onus was on you to find the right path and execute your plan.
Yet two sequels later, both Looking Glass and the franchise that made it famous were dead, Garrett seemingly buried beneath the rubble of a franchise that had been uprooted at its very foundations by men in suits demanding a fatter paycheck.
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