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More details about the PlayStation 5 emerged on Tuesday thanks to another Wired exclusive by Peter Rubin. The publication, which first broke the news about Sony’s new console in April, today confirmed its name and a few more details.
So yes, officially named the PlayStation 5, the console will be available at the end of 2020, just in time for Christmas gifting.
As for those new juicy details, Sony spilled the beans on the console’s game storage system, the new UI, and controller enhancements.
Although we’re entering a new decade, we’re not about to do away with physical optical media.
The console will sport an SSD at the heart of its storage system, but games will run off 100GB discs. The Blu-ray player will be retained.
That said, installing these games may be made more customisable.
PlayStation’s systems architect Mark Cerny wants to give developers and gamers “finer-grained access to the data”. This could be due to the lower storage capacity of an SSD when compared to a hard drive, but Wired believes this could allow gamers to install just the single-player campaign of a title, for instance.
A redesigned user interface is also planned, allowing users to select specific missions or multiplayer portals right from the homescreen itself.
“As a player you just jump right into whatever you like,” Cerny tells Wired.
And this experience will be brought together through a currently unnamed redesigned controller.
Adaptive triggers will allow developers to program how much resistance is fed through the fire button and player’s fingers, making each weapon feel different.
More haptic feedback wizardry could be a boon for driving, flying simulators or VR titles, too.
Finally, the controller will adopt USB-C as its charging port of choice. Wired nor Sony reveals whether the controller will be able to function in cable-only mode.
There’s a few details we left out of this summary, and be sure to head on over to Wired for the entire story. It’s well worth the read.
Feature image: Memeburn